Literary Agents for Illustrators
To seek rep, or not to seek rep? For illustrators, this is a daunting question. In publishing, we talk a lot about the benefits of agents for writers. Agents have helped writers build their careers throughout modern publishing history. Illustrators, meanwhile, have always connected directly with art directors and editors. As publishing markets grow, however, more artists are seeking out literary agents, and more agents are opening submissions to illustrators. Even if you don’t have an agent now, it’s possible that seeking representation might be the right move for your career.
What is an Art Agent?
In the abstract, art agents help artists sell their work. There are as many types of art agent as there are types of artists. Some agents, also called “art representatives,” connect illustrators with companies looking to buy original art. Potential buyers can range from greeting card companies, to magazines, to package designers. Fine art reps represent artists to galleries and private collectors.
This article will be focusing on literary agents. Literary agents mainly work in the publishing industry, connecting illustrators with publishers. They may help illustrators get work illustrating books (novel covers, children’s books, graphic novels), or they may help illustrators pitch their own book ideas to publishers.
What Are the Benefits of Having an Agent?
An agent should make your work as an illustrator easier. There are numerous benefits to having a literary agent, but I think the following points are key.
They connect you with publishers
Many larger publishers are “closed to unsolicited submissions,” which means you cannot pitch a book to them unless you are invited or have a professional connection. Literary agents serve as that professional connection. They cultivate relationships with editors and can get your book proposal in front of a wider pool of acquiring editors than you could on your own.
They help you get the best deal for your work
Agents will help you sell your work competitively, so that you get the most money possible and also preserve your creative ownership of the work.
They help you negotiate contracts
Publishing contracts can be long and daunting, and are rarely written with the author’s best interests at heart. It’s not just money that a contract determines; when you sell work, you’re selling an entire package of usage rights to the publisher, telling them in what formats they can publish your work, in which countries and languages, and for how long. If the author is new to reading and negotiating contracts, it can be hard to know what you can and should ask for. A good agent knows the ins and outs of contract negotiation and will make sure that you’re happy with the terms.
They help you maintain a professional relationship with the client
When the client is being difficult, it can be hard to fight back and also keep a professional relationship. When communication breaks down, the agent steps in to run interference. They play the mama bear so you don’t have to.
They can offer guidance for the length of your career
Some agents will represent an author for the sale of only one project, but it’s much more common that agents sign authors with the intent of representing them for their entire careers. An agent will talk with you about your projects, connect you with editors who understand your vision, and help you cultivate a sustainable career.
Which Literary Agent is Right for Me?
There are hundreds of literary agents to choose from, and every illustrator should do thorough research when putting a submission list together. Here are two points to consider:
Look for an agent who represents the types of work you want to publish
Consider who the agent represents. One tactic is to research illustrators doing the work you want to do and see who represents them. Many illustrators include their representation on their websites.
Look for an agent with a solid sales track record
If you want to make graphic novels, look for agents who have sold graphic novels. Publishers Marketplace is a great, but pricey source for researching an agent’s sales record. You can also sometimes find this info through Publisher’s Weekly’s rights reports.
Other considerations are personal to the illustrator. You will need to think hard about what you want your relationship to be. You can also discuss these things when an agent offers representation. For now, researching agent listings and talking to other illustrators about their representation is a great first step.
Flight of Foundry
Dream Foundry is thrilled to announce Flights of Foundry, a virtual convention for speculative creators and their fans. Registration is open and the convention will take place May 16-17. Our guests of honor are:
Comics: Suzanne Walker and Wendy Xu
Editor: Liz Gorinsky
Fiction: Ken Liu
Games: Andrea Phillips
Illustration: Grace Fong
Translation: Alex Shvartsman and Rachel S. Cordasco
In addition to panels and information sessions, our programming will include workshops, a dealer's room, consuite (yes, a virtual consuite!), and more.
There is no cost to register, though donations to defray costs and support Dream Foundry's other programming are welcomed. Dream Foundry is a registered 501(c)3 dedicated to supporting creators working in the speculative arts as they begin their careers.
To register, go to: https://flights-of-foundry.
For more information about the convention: https://flights-of-foundry.
You can learn more about Dream Foundry or check out our other programs by visiting our website: https://dreamfoundry.org/
Learning at Home
While we’re at home and practicing social distancing, many of us are looking to learn something new or hone our skills. There are a lot of classes being offered online right now. Here are a few that are both free and potentially of interest to those of us in the speculative arts.
Let’s start with the courses that happen at a specific time:
- Comics: Art in Relationship course offered by California College of the Arts. The course starts on April 1st, but you can also start immediately after signing up. It has five sessions, with about ten hours of expected coursework per session.
- OwnVoices Worldbuilding: Turning Real Life Experiences into Fantasy. Join Francesca Flores and Romina Garber for a live webinar and question-and-answer session on worldbuilding, April 9th at 6 p.m. eastern. Be sure to register in advance.
- Worldbuilding 101 with Kristina Pérez with LIVE Q&A, on April 24th, 12 p.m. eastern. Be sure to register in advance.
Next up are a slew of classes that you can check out anytime:
- If you’ve been thinking about making your own game, you may want to look into The Complete Beginner’s Guide to Pixel Art Games. The class, which is taught by Rich Graysonn, is free for a limited time.
- Fantasy and Science Fiction: The Human Mind, Our Modern World, from the University of Michigan on Coursera, has a fantastic reading list and syllabus.
- Having trouble writing? Kate Heartfield’s free seven-day course on Building (or Rebuilding) Your Writing Practice is free and available for you to go at your own pace.
- Learn how to create HTML5 and JavaScript games from scratch and build a browser-based game to distract yourself and others with this free course.
- Kickstarter Best Practices for Fiction is a free course for those of you looking to learn how to more effectively fundraise for your fiction.
- If you’re looking to learn how to line edit your book, you’ll want to check out this free five-day class by Stacy Juba.
- A Virtual Introduction to Science Fiction is a little bit meta—it’s a course on science fiction that includes tools for teaching about the genre, so if you’re looking to learn and also pass it on, this may be the class for you. It’s also entirely free.
If you’re willing to sign up for skillshare.com, you can get two weeks for free. And if you do so, you might be interested in these course offerings:
- Flash Fiction: Writing Tiny Beautiful Stories by Kathy Fish
- Writing Suspense: How to Write Stories that Thrill in Any Genre by Benjamin Percy
Have you found a really neat class that you’d like to share with our readers? Or perhaps you’re teaching one? Be sure to tell us about it on our forums!
Economics of Cons Roundtable
Dream Foundry Board President Jessica Eanes sat down over email with a panel of industry professionals recently to discuss cons and the details of how to make them work for you. You can find out more about each of our panelists in their author box at the bottom.
How do you know when you're far enough along in your career that it's worth it to go to cons?
Rachel Quinlan (artist): I'd say the basic requirements to start tabling at conventions is to have a small body of work and some money to invest in stock and a display. You can start at smaller local conventions to get your feet wet and slowly add new products and improve your convention set-up with each new event. And figure out some goals for the convention. I don't look at conventions as strictly sales events. It's also a way to network with other professionals in the industry, as well as being active in the community. I might have a convention where sales aren't great, but I get several original painting commissions later in the year, as a result of having tabled there.
Mike R. Underwood (author): For me, the first question when thinking about whether to attend a con is "what do I want to get out of the convention?" To me, that answer is more telling than something dependent on your career stage. If you're not ready to submit fiction yet but you're writing and looking for more tools and perspectives on craft and business, cons might be worthwhile if you can find some that have good, informative programming. If you're submitting fiction and looking to connect with other writers at your career stage, attending a convention that has a workshopping element may be a good fit both for the specific feedback and for the chance to find critique partners for projects after the con.
Rachel: Mike makes a great point about the workshops. I go to a five-day convention in October that is specifically for illustrators (Illuxcon). In addition to having two nights where I table and meet collectors, I also get to take workshops run by some of the top illustrators in the field. It's an incredible experience.
Mark Stegbauer (comic artist): I don’t think there is a perfect time to start. You just go when you want to start. I started even before I had my first gig professionally. I went out to show my art and start establishing myself. I think it all depends on what you are offering. There is a market for pretty much anything out there. So if you feel like you’re ready and that it is worthwhile financially, then by all means go for it. I would recommend starting at a smaller local show. They are usually better for keeping finances down, and lots of the time if you tell them you are local to the show, they might give you a better rate for a table.
Rachel: I think it can also be worthwhile to attend some of the larger conventions before tabling, so you have a better idea of what everyone else is bringing in terms of stock and display.
Mike: If I'm selling at the con, I think about what I know about the con in terms of which sub-genres are likely to be popular, who the guests are, how big the con is, and how much of an insider SF/F prose space it is. Based on that, I adjust which books I'm bringing, how I'm preparing to pitch each book, and what my sales expectations are. I'm going to bring different books to a medium-size fan con like BaltiCon than I am to a big consumer show like Emerald City Comic Con.

What makes a con a good con for you?
Rachel: Nothing beats good organization, communication, and a short trip between the car and my artist table.
Mike: At this stage in my career, I attend some cons because of some combination of the following factors: 1) I want to keep up with friends in the industry, 2) I want to increase my visibility in the fan communities involved, 3) I want to sell books to this audience. I almost always want a con to fulfill two or more of these agendas to be worth my time and money. I revisit some conventions year after year (like ConFusion) because they're affordable, they let me maintain a presence in the Michigan fandom world (#2), and I get to see people I like (#1).
Mark: Any time I can make expenses back, it’s a good show. But also connecting with new fans, and meeting new fellow professionals makes a con a good one. It’s not always about coming out financially ahead.
Rachel: Mark and Mike are both right about making connections with fans and peers. That’s the main reason I table at events.
What kind of preparation and planning do you do for cons?
Rachel: For me, it usually involves ordering prints of new paintings and taking an inventory of my current stock.
Mike: If I'm on programming, I make sure that I've done my research and/or preparation for the panels, especially if I'm moderating anything. Otherwise, I'll check to see who is attending in case there are people I want to schedule meetings/social time with and/or try to meet if I haven't done so yet. If the con is new to me, I do research on the types of programming it has, how affordable it is, and what the con's general vibe is—more professional, more fannish, small and intimate, large but still good for quality time, and so on.
Mark: I’ll usually look into what kind of show it is, if it’s more of a comic book show, or more of an anime show. If it’s something like a library show, I tend to bring more copies of my all-ages projects. I’ll also check inventory of my books and prints and see if I need to order more. I’ll also make sure my price list is accurate for what I’m selling.
Rachel: Mark's strategy of tailoring his stock for the type of event is super smart and I'll be thinking about that more for future events.
How do you evaluate whether a con was a success for you?
Rachel: Obviously, if sales are good, that's always a plus. If the community really seems interested and receives my art well, that gives me some validation that I don't receive otherwise. And it's great when I get to network with other creators. That can eventually lead to jobs and other interesting opportunities.
Mike: That depends on what I wanted from the con. Often a con can be a success just because I had a good time doing or trying to do what I wanted at the con—socializing, selling books, programming, etc.
Mark: Success is different for everyone. For some people it’s about doing better than their last show. For some it’s making more connections. For me, it’s about connecting with fans and making sure all my expenses are paid for.

What's the most important thing you've learned, or the best tip you have, for ensuring you have a successful con?
Rachel: Just being friendly and attentive goes a long way.
Mike: I've learned to not build up hyper-specific expectations about the precise things that I want to have happen at the con, especially if they're not under my control. It's good to go in with a sense of what you want from the experience but it's also good to be ready to take opportunities as they emerge and to find a way to flow with things when things go unexpectedly.
Mark: I would say don’t set your expectations so high that you are disappointed when you don’t meet them. Also remember to not take rejection of a sale personally. What you do won’t always appeal to everyone, so always keep that in mind.
Rachel: Managing expectations is great advice for a creative career in general.
What's the weirdest or most surprising thing you've had happen at a con?
Rachel: I once had a con-goer explain to me how a particular artist hero of mine created all of his work in oils, when in reality, he was known for using inks and watercolors almost exclusively.
Mike: The weirdest thing is quite possibly singing the Angry Robot theme song to the assembled populace of the opening ceremonies at Norwescon in 2017 when Angry Robot was the Featured Publisher. I'd listened to the theme song (cowritten by John Anealio and Matt Forbeck) a zillion times while prepping for my in-person interview to get the job I would go on to do for AR for five-and-a-half years, and then it never came up in the intervening time until that opening ceremony discussion, where I surprised not only the audience but also Managing Director Marc Gascoigne (aka my boss at the time) by being able to recall and perform the chorus of the song on command.
Other weird and surprising memories are almost certainly drawn from the various conventions I attended while running a publisher booth for Angry Robot and managing an unruly squadron of authors while we were all punchy and exhausted on the Saturdays and Sundays at the end of any given convention weekend.
Mark: I think probably having Jack Kirby, the king of comics, sit down next to me at an after-con party and just start chatting with all of us at the table. Awesome experience.
What have your experiences been as an industry professional (or newbie) at cons? Do you have advice for other readers, or questions to ask? Let us know and talk with others on our forum!