Making Descriptive Passages Work for You

Description can bring readers into your world, but if used incorrectly, it can also slow the pace of your narrative or skew your characterization. We can all think of writers whose descriptive skill we envy, but how do you get there? The first step, I believe, is to understand that everyone’s experience of the world around them is colored by their past experiences, their personal knowledge, their mood in that moment, and a million other Read more…

The Important Bits: Dreams and Writing

I have two burningly vivid memories of my college writing professor. One is his insistence on making his students repeat the same lesson on Hemingway’s “Hills Like White Elephants” every single semester. The other is when he called bullshit on Toni Morrison. Specifically, he was calling into question her assertion that one of her novels (probably Sula, which was the only Toni Morrison novel I ever got to read in school) had “come to her Read more…

Official Dream Foundry Media Exploration Club

Have you heard about the Dream Foundry’s first piece of recurring programming yet? No? Well, you’re in luck! Over on the forums, we’re spinning up our official Media Exploration Club. We’re going to pick a theme and a variety of works from all the different formats the field covers, and then we’re going to talk about them. The discussion around theme selection is happening now; the current top contenders are “Transformation,” “Coming of Age,” and Read more…

Inside the News

Industry News, January 2019

TV and Movies Comic-Related Movies and TV Spider Man: Into the Spider-Verse made comics fans proud on Golden Globes night by breaking Disney and Pixar’s rarely-broken strangle-hold on the category and swooping away with Best Animated Picture. In other news somewhat related to comics, the director of Deadpool is teaming up with the director of Seven to produce an animated anthology series called Love, Death & Robots, comprised of 18 shorts running between 5 and Read more…

Luanaheim by Johanna Taylor

Interview with Illustrator Johanna Taylor

Dream Foundry Content Manager Jen Grogan sat down with Johanna over email recently to chat with her about illustration, story boarding and composition, and crows. You can see more of Johanna’s work at johannamation.com. How did you start out as an illustrator? I actually have video games and RPGs to thank for that. I played a lot of Nintendo as a kid, and I loved creating my own characters to fit into worlds like Hyrule, Read more…

New Years, New Worlds

The New Year as currently celebrated in Western Europe (and from there in European-colonized places like the USA, Canada, and Australia) started in 45 BCE with the adoption of the Julian calendar, instituted by the Roman emperor Julius Caesar. However, this was far from the only way to celebrate the New Year, then and now. Traditional Chinese and Jewish New Years are both calculated on a lunar cycle and typically fall in early spring and Read more…

Setting Creative Goals… and Keeping Them

No matter what your art is (writing, illustration, game design), you’ll often hear that you should work at it every day. If you don’t do this, some people say, you’re failing as a creator. Now, that might work for some people, but I’ve tried writing every day on several occasions and it just doesn’t work for me. It makes the whole thing a chore that I start to hate very quickly. Instead, I’ve found that Read more…

Inside the News

Industry News, December 2018

Beware of Bad Clauses in Literary Agent Contracts Recently, a literary agent was criticized online for including this clause in his contract: “Please note: in the event that the agent sells the work to a publisher who provides no cash advance payment, the author agrees to pay $500 to the Agency in advance of signing the contract – an amount that will be reimbursed through future royalties.” Obviously this clause causes concern because money should Read more…

Interview with Concept Artist Becca Hallstedt

Dream Foundry Content Manager Jen Grogan sat down with Becca over email recently to chat with them about art, the gaming industry, and pickled vegetables.  You can see more of Becca’s work at beccahallstedtdesign.com. How did you start out as a concept artist? I’ve been drawing since I was very young, and I discovered concept art in high school through Tumblr, Youtube, and Blogspot sites. I actually originally went to an industrial design school because that’s Read more…

Inside the Dream Foundry – Auction Insight

Everything starts with spreadsheets. I suppose, technically, everything starts with the acknowledgment that we need a spreadsheet, but the spreadsheet shows up pretty quickly. A lot of things go into building a nonprofit from the ground up, but if you want to know the engine powering the Dream Foundry, it’s spreadsheets. There’s a spreadsheet that outlines all the spreadsheets we need to make, with timelines for when. I’ve configured it to get awkward and red Read more…