An Interview with the Dream Foundry’s Art Contest Coordinator Dante Luiz

With the Dream Foundry Art Contest wrapping up soon, we asked contest coordinator Dante Luiz a few questions about the art contest, illustration, and the experience it fosters.

 

Dante Luiz is an illustrator and occasional writer from southern Brazil. He is one of the two Art Directors for Strange Horizons, and his first graphic novel was published in 2020 by comiXology Originals (“CREMA”, written by Johnnie Christmas).

 

Illustration work tends to be different than other kinds of art. While the fundamentals are the same, what do you find translates from less illustrative art education to illustration? What doesn’t translate over? Do you find there are specific challenges to illustrating SF/F? 

It’s hard to capture the entire mood and feeling of a story, I think it’s what makes illustration so difficult. You really have to vibe with the story, you really have to get to pass the right tone. When I’m choosing artists for Strange Horizons, for example, I see it like matchmaking. The art has be in the same tune with the story, and the same goes for artist and writer. Additionally, in SFF, sometimes it can be difficult to portray the speculative element. Right now, especially, there are a lot of stories out there that are character-centric and inwards, and the artist might find that the right “feeling” does not show the magic or science, and finding a balance takes work. You have to push yourself out of the obvious to showcase both.

 

Portfolio evaluations are a big part of finding a career in illustration and animation. Can you tell us a little about the selection process for the contest? What are you looking for in submissions? What constitutes a strong body of work versus one or two stand-out pieces in a portfolio? 

Consistency is key. I think every artist has that one work that we did on a whim that just feels better than the rest of our work, but a general sense that the person knows what they’re doing and then can do it more than once is what I generally look for. Also a sense of style, cleanliness, knowing how to do more than one thing (nothing kills a portfolio for me more than no backgrounds, or just busts with characters facing left, etc).

 

Do you have any advice on how to pull together a portfolio, whether for this contest or for job applications? 

Put up only recent, complete works. When I’m hunting for news artists, I often find myself bored if the portfolio archive is too long, or lists too many older works. 6-12 pieces seems to be the sweet spot for art, along with consistency. Less = better, only complete works = better. Sketches, works in progress and such are great for social media, but it’s not what people are looking for in a portfolio.

 

What sorts of opportunities did you see or wish you had when starting your illustration career? How do you see the Dream Foundry Art Contest benefitting beginning- or early-career artists? 

When I was starting out, I felt like resources were being “hoarded” by those who already had access to them, and those resources were not made public, but it turns out I also didn’t know how to search for those resources. It’s very important to put yourself out there, send your work to magazines, find calls for submission, and not rely only on social media. The Dream Foundry Art Contest can give a beginning artist this initial push, and gives credibility and visibility for future works as well.

 

Artists are finding community through social media, especially through prompt challenges and theme showcases. How do you feel the art contest fitting into this ecosystem? 

Social media is great for showcase, but artists are also battling against the algorithm to be seen. People with less following tend to be less noticed, and a contest gives everyone a fairer chance to be seen!