My Tetris-Inspired Task List

As creatives, we have to be able to get things done. Often there’s no one waiting, no one who even knows what we are creating, let alone to care when it is finished. I love to-do lists and goal setting and productivity hacks. However, I’ve struggled for a long time with repetitive tasks that I need to do every day or most days, even though I really don’t want to.

Some tasks are easy because they have an immediate result: I do the dishes because I need the kitchen clean and ready for me to cook again. But it’s hard to see results for long-term things like exercise and flossing, and even if I do see results, it’s hard not to feel demotivated that these are forever things, which I will never be finished with. These tend not to be creative tasks but instead mundane, real-world problems that we all have to deal with in order to keep up our health and our happiness.

But I wasn’t >doing these things. I clearly needed something more inspiring than a daily checklist that repeats forever. I found it when a friend sent me an image of a bullet journal featuring a page of “Adultris.”
Adultris is a popular name given to a notebook game based on Tetris, which has gained some popularity as a habit tracker. I immediately realized that this would be perfect to help me with all those repetitive tasks I was happily avoiding.

How to create a Tetris-Inspired Task List 

Ingredients:

  • graph paper or a printer
  • multicolored pens or pencils (minimum seven colors)
  • a set of tasks

I find it easier to print a sheet of graph paper than to use a notebook, partially because then it can just fly around my desk instead of being trapped between covers but also so I can create the perfect pattern/size for my game, which takes some experimentation.

You can generate a PDF and print it at https://incompetech.com/graphpaper/lite/

For this example, I used 0.8 cm squares at 35 across by 25 down on A4 landscape paper. Be aware that although large squares sound great in terms of finishing a game quickly, you can end up spending more time coloring than you do getting things done, and that’s clearly not the plan!

Now you split your page into two areas, where the right side receives a border to mark the gameplay area and the left side is your list of shapes and tasks. I like to leave more space on the left side so I can put the shape positions in, which helps remind me which way they turn, rather than waste time rotating them in my head when I should be placing my shape and moving on to the next task.

One thing to think about is which shapes you like the best, and to associate them with the tasks that you like the least. My game is focused on the seven original Tetris shapes (Tetriminos) but I’ve seen people repeat them or add additional shapes in order to expand it.
Here’s my sheet:

 

Note that it’s not perfect nor is it even very pretty. It’s fast and functional: I do not want to feel like setting up my next task list will take half a day.

I have seven repetitive tasks: one for each shape. I also have one wildcard, which is a shape of my choice. For those with a number (15 minutes or 1,000 words), I can repeat the task multiple times in a day for extra shapes. If I’m close to finishing a line, this can motivate me to put extra effort in, but I have to be careful not to apply this to things that I might spend too long on (for example, I can walk for hours, so exercise is a one-a-day thing, with a minimum of 10,000 steps).

The wildcard allows me to pick a shape. I color these in a different color so I can see at a glance if there are too many of any one task, which means I need to think about making it more difficult for the next game.

I write rules on the back of the sheet: for example, the 10,000-step minimum or a set list for my reading challenge (reading the Dream Foundry blog doesn’t count!). I also note things for the next game as I think about them, to stop myself from starting a new one every time I want to tweak something.

And finally, I list my rewards on the back in big letters. You can have one reward for finishing a game, or a set of smaller rewards for every five to ten lines, which I find more motivating, because I can’t help wanting to finish a line. My rewards range from buying music on iTunes, to treating myself to a special breakfast, to downloading a new fun book. At the end of the game, I win a day off… and then it is time to start the next one!

Sylvia Spruck Wrigley

Sylvia Spruck Wrigley obsessively writes letters to her mother, her adult son, her accountant, as well as to unknown beings in outer space. Only her mother admits to reading them. Born in Heidelberg, Sylvia spent her childhood in California and now lives in Estonia. Her fiction was nominated for a Nebula in 2014 and her short stories have been translated into over a dozen languages. You can find out more about her https://intrigue.co.uk.